Source code for smia.behaviours.end_behaviour

import logging
from spade.behaviour import OneShotBehaviour

_logger = logging.getLogger(__name__)


[docs] class EndBehaviour(OneShotBehaviour): """ This class implements the behaviour responsible for ending the agent. """ def __init__(self, agent_object): """ The constructor method is rewritten to add the object of the agent Args: agent_object (spade.Agent): the SPADE agent object of the SMIA agent. """ # The constructor of the inherited class is executed. super().__init__() # The SPADE agent object is stored as a variable of the behaviour class self.myagent = agent_object
[docs] async def run(self): """ This method implements the logic of the behaviour. """ _logger.info(str(self.agent.id) + ": [End Behaviour]") _logger.info(" |___ Agent entering Ending state...") self.kill() _logger.info(" |___ Agent killed...")